The “uVme Movie” is now available in French, Spanish, Italian, Portuguese, German and USA English (voice of Tony the Tiger…”GrrrrRRREAT!”)!
Just go to the uVme.biz site and press the appropriate country’s flag!
This means you can now direct speakers of all of these languages to your site and they can still join your team, but now they can hear the uVme Movie in their native tongue for their own convenience.
So, you can start entire new legs of your uVme business in different countries! Just let “The Movie” do the talking for you: it is now fluent in six different languages. All you have to do is ask people to watch it!
If you only speak one language, you could just learn the phrase “Would you like to watch a movie?” in the other five languages, and your business can be multi-lingual! If you havn’t pre-registered you can do so by clicking on the banner below:
Congratulations to Fred Burgess, who has won a bottle of champagne by emerging with the most money in his e-wallet after the latest round of uVme games beta-testing. Fred more than doubled his e-wallet funds over the course of a few challenge days!
Fred said, “Wow, I’m so excited I can’t say my words right. I never win anything - I’m usually right down the bottom!”
Fred’s favourite uVme game was Darts, followed by Fruit Frenzy and Bubble Trouble (”I’m not very good at Bubble Trouble, but I enjoy the experience of trying,” Fred commented). When asked if he had already been familiar with the rules of “Jumper Darts” before playing it on uVme, Fred said, “No, I didn’t read the rules. I just played it like a normal game of darts!”
Clearly this worked well for Fred! He said he did not set out to win the champagne prize; he just thought, “Let’s see what I can do, and if anybody can beat me!” He said the best bit of the beta-testing was the banter with others: “It’s like having a few pints down the pub with your mates, and saying their football team is rubbish. It’s that friendly rivalry and communication that makes it so appealing.”
“I really miss it now that it’s finished,” he said. “Frankly, I’m bored!”
“The greatest thing was having a bit of competition with people… that’s the whole point of playing games, isn’t it! If they get 9 you want 10; if they beat you, it makes you want to react and reply and have another go. It gives you that adrenalin buzz!”
Fred said his toughest competitor was Paul Veverka, the previous beta-test winner (who came in third place this round). “And the worst player,” he added, “was Paul Monks!”
“Monks and Brodie have this conspiracy going,” he explained. “They have doctored the high score list so that it says Monks has a higher score than me, and made it impossible for my score to go above that.”
In second place this round was, once again, Julia Cook from the V-Team! Come on Julia, you are so close… let’s win one for the ladies next time!
Recently, a group of uVme “Pioneers” including some of the V-Team were invited to attend a “Games Day” at uVme, where we got to socialize with each other as well as staff members of the uVme Support Team; and most importantly, to challenge one another on the uVme games!
View the video of the day to see the games in action, and hear what the Pioneers had to say about them. You can watch it in VTV on your new uVme site when you pre-register…
Congratulations to Paul Veverka, who won the uVme games beta-testers’ competition last week to finish with the most money left in his e-wallet. uVme Operations Manager Vicci Pearce rang Paul to let him know he was the winner, and that she had shipped a boxed bottle of champagne out to him to arrive today. Paul said, “I’m over the moon!”
All of the beta-testers were given £20 in games funds uploaded to their e-wallets, and they were presented with the challenge to finish with as much of it as possible, whether through strategic challenging or amounts wagered and won. Paul actually finished with an impressive amount more than he started with, although he says he didn’t use any particular strategy to win. “I tried to challenge everybody in the [IM] list, rather than just playing one person,” he explained.
When asked which was his favourite game, Paul answered without a second’s hesitation: “Fruit Frenzy!”. He laughed and added, “I answered that a bit quick, didn’t I!”
Also deserving an “honourable mention” are Julia Cook (from our very own V-Team) in second place, and Tom Duebaeck in third place. Well done!
Last Saturday we had the privilege of being invited to the VWD Head Office, to beta test some of the uVme games, and to watch a presentation of the new gaming network platform that we will all soon be able to take advantage of! The pre-launch is coming to an end and we will all soon be able to activate our business and monetise our gaming networks…
I am absolutely blown away to say the least, the games are fantastic and the way the platform has been designed to encourage viral social networking is simply brilliant!
We played and tested the games for over four hours solid, and about the three hours in an alarm bell rang in my head, I thought ‘oh dear, I am not going to get any work done, then it hit me link a bolt of lightning, this is my work, I am going to be paid, and paid well to socialise and play games…
Julia got the top score ever for Fruit Frenzy!
Very exciting to think we have had the opportunity to play some of the games before the MILLIONS of other people that will play…
The market we are entering into is growing four times faster than the internet, now I don’t know about you, but I find it hard to even comprehend the potential that provides associates for building whatever income we desire…
Bottom line is this; if you can socialise and play games with your friends, you can build this business…this is a business that pays you to have fun!
If you havn’t already pre-registered (with no obligation) click on the banner below!
The phase of staff games testing at VWD has now come to an end!
We have been told it went very well. It was successful, fun and competitive!
VWD can tell how popular challenging contacts to a game is going to be, judging from their in-office rivalry. Staff game specialities were: Phil at basketball (”21″) - although Steve says that’s just because he practiced it the most; Martin at pool (”9-Ball”); Emma at “Jigsaw Wars”; and Nikki at “ALL OF THEM” (apparently not a lady to let a high score go unchallenged!).




Finally, Operations Manager Vicci was the undisputed Queen of “Martian Ball”: staff members said that they’ve heard some strange shrieks, squawks and shouting coming from her office lately!
Digital gaming is becoming a mainstream activity driven by new capabilities that make the entertainment medium more of a social activity, industry executives said Thursday at the Web 2.0 Summit.
During an onstage interview at the San Francisco conference, Trip Hawkins, founder and chief executive of mobile-game maker Digital Chocolate, said the industry has been expanding beyond the teenage boys and young men who were the mainstay of video-game companies.
Where those players sought out the most realistic games on the most powerful hardware, the soccer moms and other suburbanites playing games today are more interested in less-demanding products that are easy to use, fun, and can involve multiple players.
“What we’re experiencing in this mass market phenomenon is that everyone is a gamer,” Hawkins said.

In answering questions from Morgan Webb, host of the video-game news and review show X-Play, Hawkins listed three growing game categories: casual, mobile, and social. To a large extent, the industry was conforming to the idea that people are willing to spend money on social activities, so why not make that a game?
Robert Kotick, chairman and chief executive of computer game company Activision, agreed that the industry was transforming itself around social gaming, which is expected to present the industry with a broader advertising market. Today, advertising revenue accounts for only $200 million of the total $30 billion generated by the gaming industry, said Kotick, who joined Hawkins on stage.
That, however, will soon change as the number of video-game consoles that support online gaming and multiple players in the home grows. “We’re about two or three years away from having a big enough installed base of Xbox [360s] and PlayStations,” Kotick said, referring to consoles from Microsoft (NSDQ: MSFT) and Sony, respectively.
Advertising, however, would have to be subtle and incorporated within the game — such as a game character drinking from a bottle of Coke — in order to not alienate players, Kotick said.
During questioning from the audience, Kotick said that PlayStation 3 was the most advanced gaming platform, but very few game developers were building products that take full advantage of the console’s powerful, multicore processor. However, he expected that to gradually change over the next four or five years. Sony released PS3 last November.
Source: Antone Gonsalves InformationWeek
In spite of the common perception that online gaming is a predominantly male pastime, 79% of women in the UK play games and puzzles online, overtaking men by 1.85 million, according to a study published today.
The research, conducted by online gaming website Zylom shows that not only do women favour online casual gaming over shopping, they are also spending more time online.




Almost three quarters (74%) of those questioned spend up to three hours a week playing online games, although not all women are ready to admit to the timed spent, with 17% of these women choosing to conceal their online casual gaming from friends and family.
According to the study, the majority of women who play online games are aged over 25, with 21% aged between 25 and 34 and 20% aged between 35 and 44.
Director of marketing at Zylom, Brendan McNulty says: “Women have been sold short and are not the technophobes they are commonly perceived to be. They have embraced the online entertainment age and are beating their male counterparts”.
“Is this going to be really complicated and over my head? Will it involve loads of hard work?”
YES… if you had to do it on your own! However, VWD have made the seven-figure investment and removed the barriers to become involved. You will be given a communicator/online games platform (when launched at the start of Q3), and a social networking and marketing tool that is READY TO USE IMMEDIATELY, so you can start building your business NOW.
It is very straightforward and easy to understand. You do not have to be a computer “techie” to see how it works and you don’t need any experience to make it a success. You just start inviting your friends, family, colleagues, neighbours, and contacts to play games!

Very early in my career, when I was 18 or 19, a large, well-known company invited me to work for them as a territory manager to look after some of the biggest supermarket giants in the country; but, despite their size and reputation, I didn’t agree with their methods of sale, so I wasn’t very popular! This taught me one thing: If you believe in yourself, you need to believe in what you are doing.
Not long after that, back in 1980, videos were the “latest thing”. I’d always maintained an interest in film, having worked as a cinema projectionist and manager as my first job, and realized this was the next “big” idea in film. So I decided to sell the video films – but with the slight problem of a lack of any premises! That was Friday morning. By Friday afternoon I had shop premises, and started the new business soon after. It was the first video shop in Britain. If I hadn’t acted immediately, the idea probably would have stayed just that – like so many others.
Shortly after opening, I had people coming from Manchester, Liverpool and mid-Wales to my shop. I was selling films for a hefty price, and began to realize that the novelty of spending that sort of money on a film (which might only be watched once or twice) would soon wear off. Thinking it through, I realized the next step would be to rent the films. And the business grew. I opened another shop and helped people establish their own shops in the area. The shops are still open to this day, 27 years later. I sold the original store in 2001 to my brothers and they are still running it today. And it is without any doubt the first video shop in the UK. It was also the first to offer free membership, which is something I am quite proud of.
I loved my business, loved the film industry and still do. But the hours were long - opening at 9 in the morning, closing at 9 at night, 7 days a week – and I wanted to do something different … preferably working from home, so I could have a life! I began to consider ways in which work could work for me. I tried several network marketing companies in the mid-80s, but few were successes.
Then I heard from Tom, who had gained great business experience in Australia, and talked about concepts that excited me. We had some discussions and decided that together we could develop a cohesive partnership.
That was the start. Using my organizational skills and Tom’s creativity, we embarked on an exciting road to the establishment of Virtual World Direct.
We launched VWD in April 2002, and its success virtually speaks for itself. But, to make it work, Tom and I needed to develop a way of working that played to our individual strengths. He is a real ideas man, but looks to me to cover the details. As I see it today, Tom comes up with the sparks of inspiration that keep VWD moving forward and I help make it work.
It’s often easy to have a selective memory when it comes to promises. When Tom and I devised this business, we wrote the framework up on a flip chart. And I have kept it to this day. It is like a promise to ourselves. It’s a great habit to have because it helps you to focus on your promises and that means you don’t let anybody down – the core of success in whatever business you’re in.
The principle of my work is to do everything today, nothing tomorrow. That’s especially the case in network marketing. You have to act now. Another thing networking has taught me is that listening to a few key people will usually produce far better insights than an exhaustive but impersonal market study will.
So when we took the idea of uVme to the people who will lead the markets and influence them, they said it will be colossal. Much bigger than even we anticipated.
We can give people the tools and we can give them the opportunity, and believe me, with our new project it is a massive opportunity. If you can wake up and say there is no limit to what you can achieve, and believe it, then VWD can help you make it happen. This is it … it’s all here for you now.