You can now withdraw your uVme commissions and bonuses from your .biz site using your Maestro, Solo, Switch, Delta, Electron, Mastercard or Visa Debit card.
This gives you, your Games Promoters and Associates much more flexibility, as you can now withdraw and deposit funds directly from your bank account whenever you want… why wait for a cheque?
Simply select ‘debit card’ as your method of payment under the “Withdrawals” section, and submit your details.
Great news… we now have legal clarification on exactly what you can and cannot do with uVme in the United States of America…
In EVERY state, you can join as a uVme Associate and promote your business, and you can also play free uVme games in every US state!
There are only restrictions in 12 states, which prevent residents of just those states from uploading funds to enter paid tournaments… however, they may still play free games and become uVme Associates!
The 12 “restricted” states in which residents cannot play paid games are: Arkansas, California, Iowa, Louisiana, Maryland, Mississippi, Nevada, Rhode Island, South Dakota, Texas, Vermont, and Virginia.
What if I’m a resident of one of these states? Will this limit the size of my uVme business?
No, it will not. Even in these “restricted” states, playing free games is fine, and residents of these 12 states can still join uVme as Associates and recruit players in unrestricted states and countries, as well as within restricted states…
But what’s the point if people in my state can only play free games?
Well, who DOESN’T like to play games for free? And you still have a chance to build a solid business as a resident of one of these states, and you can promote your business outside of your state as well. In fact, you’ve got the entire world!
A note to all Associates and Promoters :
All uVme Associates and Promoters please note, when introducing the games and the business opportunity to residents of restricted states, please make sure they are aware that they can only play free games or become Associates. Residents of those states will not be able to upload funds to play games - the facility to play paid tournaments will not be available to members living in the 12 states above.
What a fantastic piece of news… in 76% of the USA, there are no restrictions on uVme whatsoever… and in 100% of the USA, people can play free games, become Associates, and promote their business!
IBM (NYSE: IBM) predicted five future trends that will increase demand for the fast-growing unified communications market and reshape the way businesses and workers communicate and collaborate worldwide.
The predictions, made in a keynote address by Mike Rhodin, General Manager of IBM Lotus software, at the VoiceCon conference here, include:
1) The Virtual Workplace will become the rule. No need to leave the office. Just bring it along. Desk phones and desktop computers will gradually disappear, replaced by mobile devices, including laptops, that take on traditional office capabilities. Social networking tools and virtual world meeting experiences will simulate the feeling on being there in-person. Work models will be changed by expanded globalization and green business initiatives that reduce travel and encourage work at home.
2) Instant Messaging and other real-time collaboration tools will become the norm, bypassing e-mail. Just as e-mail became a business necessity, a new generation of workers has a new expectation for instant messaging (IM) as the preferred method of business interaction. This will fuel more rapid adoption of unified communications as traditional IM becomes the core extension point for multi-modal communications.
3) Beyond Phone Calls to Collaborative Business Processes. Companies will go beyond the initial capabilities of IM, like click-to-call and online presence, to deep integration with business processes and line-of-business applications, where they can realize the greatest benefit.
4) Interoperability and Open Standards will tear down proprietary walls across business and public domains. Corporate demand for interoperability and maturing of industry standards will force unified communications providers to embrace interoperability. Converged, aggregated, and rich presence will allow businesses and individuals to better find and reach the appropriate resources, removing inefficiencies from business processes and daily lives.
5) New meeting models will emerge. Hang up on routine, calendared conference calls. The definition of “meetings” will radically transform and become increasingly adhoc and instantaneous based on context and need. 3-D virtual world and gaming technologies will significantly influence online corporate meeting experiences to deliver more life-like experiences demanded by the next generation workers who will operate more efficiently in this familiar environment.
IDC estimates the unified communications market will reach $17 billion in worldwide revenue in 2011, growing at 38 percent compounded annually from 2007.* As such, IBM sees unified communications as the next significant frontier for technology growth. To meet these demands, IBM is investing significantly in a range of resources, including software, services and research. IBM has a growing number of social and collaborative software research projects with more than 70 researchers and more than 1,300 IBM software developers and technical experts contributing to unified communications. New technical skills programs for IBM developers are being used to help accelerate software development, including the teaching of Eclipse-based development. In addition, IBM’s Venture Capital program is working to identify and fuel promising new innovations in unified communications.
Part of this investment also covers a significant expansion of IBM Lotus Sametime software products. Work has also begun on blending IBM’s social software expertise into the real-time environment. The new Lotus Sametime Advanced software, available March 28, includes community tools that enable users to spend less time trying to figure out who can help solve a problem, by reaching out to a community of colleagues or experts instantly. The Lotus Sametime Advanced offering also features sophisticated collaboration features such as persistent group chat and instant screen sharing capabilities.
Large-scale adoption of IBM’s unified communications and collaboration platform and services is growing. IBM Global Technology Services is assisting clients around the globe to exploit the convergence of voice, video, and data. IDEA Cellular, a leading cellular operator and an Aditya Birla Group Company, is deploying a first-of-its-kind unified communications and collaboration solution with IBM and Cisco to help boost employee productivity and enhance business growth. IBM is providing the services, assets and skills to deliver consulting, design and architecture, implementation; thereby, seamlessly integrating the solution into the existing environment. The IBM investments will address clients’ requirements for integration of multi-platform environments and multiple network equipment providers, while masking the complexity of delivering the solution with a proven reference architecture to address mission critical business needs. IBM is heavily investing in training engineers, consultants and services professionals in IBM industry-leading Global Services Method and Reference Architectures, which have been applied to thousands of engagements.
A variety of leading companies from around the world are working with IBM software and services to deliver new unified communications solutions. For example, Avaya is developing a state-of-the-art unified communications solution including voice, fax, e-mail or instant message, based on IBM technology, for the Pennsylvania State Employee’s Credit Union. Forterra Systems is using IBM UC2 technology to develop a futuristic, unified communications solution code-named “Babel Bridge” that could allow U.S. intelligence agencies to use a common graphical collaboration system to instantly communicate within a virtual world. IBM Business Partner, VBrick is introducing the VBrick Video Plug-in for Lotus Sametime, the first product that streams live broadcasts and on-demand digital video content within the IBM Lotus Sametime environment.
Source: money.cnn.com
Microsoft announced on Tuesday that it will collaborate with a group of social networking sites to allow contacts stored in Windows Live to be easily ported between Windows Live and social networking sites. Specifically, the Windows Live Dev blog announced that Microsoft has released the Windows Live Contacts API, meaning any social networking site developer can use the API to create data portability with Windows Live. Microsoft is first working on data portability with Facebook, Bebo, Hi5, LinkedIn and Tagged, though the Windows Live Dev blog didn’t mention when that capability with these sites will be up and running.
Microsoft has finally discovered that the Internet and sharing go hand in hand. Service providers that have come from the collaborative no-boundaries world of the Internet, like Google and Yahoo, have long since known that the easier you make it for people to use contact lists to find friends on social networks, the more chance everyone has for success.
But this is a more-or-less “so what?” announcement from Microsoft, given the other social networking news on Tuesday. Yahoo said it has joined the Google-driven OpenSocial group and despite the dance its board is doing with Microsoft’s acquisition bid, Yahoo is taking OpenSocial one step further. Along with MySpace and Google, Yahoo is to be a founding member of the not-for-profit consortium OpenSocial Foundation. OpenSocial backed by Google and a few launch partners is a set of open social-networking APIs. It was seen as a countermove to Facebook’s popularity with developers.
Microsoft is not part of OpenSocial. Instead it is backing data portability organization DataPortability.org
A fork in the standards between major, rival players? This is such an old, old game. Microsoft has a long way to go to understand the culture of cloud computing and given the players banked up on the other side - Google and Yahoo - it is not the powerhouse.
Source: Micronet - www.networkworld.com
You will now earn Matching Generation Bonus and Matching Active Bonus for the life of any members who compressed up into your front level during the “compression” process, Tom Brodie announced in the “uVme Pioneers” web conference last night (Tuesday, 25th March).
To reward uVme Associates for their hard work and dedication, Tom explained that all front-level members who compressed up to their group will now be assigned to them as “personally sponsored” members. THIS IS HUGE.
What does this mean?
It means that whatever these members earn in Generation Bonus and Active Bonus, you will earn too. Not just this cycle… but every single cycle for as long as they are involved with uVme, in the months and years to come. And you can influence the size of these bonuses as well, simply by working with these members and helping them achieve the highest Q status possible.
Once the compressed member has been assigned to you, you will have access to their details, allowing you to contact them, build a relationship with them and coach them in the best ways to find new players and build their uVme business.
Because these members now belong to your “personally sponsored” team, you can also strategically place them to help others in your team get higher Q positions (as well as helping yourself)… Combine this with the fact that we also have a “promotion” to pay members at the next Q status… and WOW!!! If you have any questions about this, please contact uVme Member Support.
Yahoo joins forces with Google in the OpenSocial platform, an initiative that aims to establish a common set of parameters capable of offering developers a method that should be followed to distribute their applications across various websites and social networks. In effects Yahoo will support it’s rival’s programme to develop applications for social networks and together with Google and News Corp it will set up a foundation that will run said programme.
The OpenSocial Foundation will ensure a neutral forum, governed by the community, that will develop applications. The foundation will be a non-profit organisation holding assets that will be assigned to another organisation within the 1st of July.
Last November Google launched it’s own OpenSocial network which includes Myspace amongst other participants. Facebook, which Microsoft invested in, is the only social networking website that does not belong to the OpenSocial club.
Source: www.agi.it
Nickelodeon/MTVN Kids and Family Group announced a dramatic expansion of casual games, adding 1,600 new titles across its lineup of digital sites that include NickJr.com, Nick.com, Neopets.com, AddictingGames.com and The-N.com.
Nickelodeon/MTVN sites already attract 20 million game players monthly in the U.S. alone, according to Media Metrix. Nickelodeon/MTVN Kids and Family Group vp of Digital Media Steve Youngwood suggested the new titles could help drive that number.
“Some of the games — for sites such as Shockwave, Addicting Games and Neopets — are Web original properties,” he added. “But some are based on TV properties, which provide great ways for users to interact with those brands.”
This new expansion, part of a recent $100 million investment in the casual-gaming space, will bring the total number of games available across the sites to more than 6,000.
In addition, Nickelodeon/MTVN will also soon provide tools so that site visitors can design and build their own games and Nickelodeon’s mobile web service, wap.nick.com, will add 20 new titles this year.
The company is also planning to launch up to 12 new downloadable titles this year, following the recent successful release of “SpongeBob SquarePants Underpants Slam” for Xbox Live Arcade.
“This is all about casual gaming and our commitment is only increasing,” Youngwood noted. “Going back to our own sites such as Nick.com, as well as acquisitions we made such as Neopets, Shockwave and Addicting Games, we found that be relevant to this audience online, you have to be a major player in casual games.”

This week, the uVme Marketing Department has selected this picture of Euan, who is from the UK, as the “Where Can u V?” photo competition winner.
Euan was doing the “V” while skiing in the Tarentaise region of the Northern French Alps. He had been “skinning” (climbing on skis) for over an hour, and was nearly at the summit of Grand Follie, ready for an awesome off-piste (back country) descent.
BING application service is now available in India. The most lucrative benefit of the service is that it can operate irrespective of mobile operator and handset model anywhere in the world. Also, unlike traditional SMS, BING allows users to communicate with as many friends as they like at the same time.
This year, Buongiorno has rolled out BING to 8 other countries including — UK, Brunei, Indonesia, Italy, the Netherlands, Spain, Switzerland, and Vietnam. To date BING scores over 20 million messages exchanged per week, and over 1.2million logins in 53 countries.
The BING application provides both SMS and Instant Messenger blended into an open Java software service, which allows for real mobile-to-mobile chat for friends which is entirely free of charge.
The application has a core target group of 16-18-year-olds; however, it is gaining popularity with a broader demographic of young urban people. It will allow the company to further capture the mobile social networking trend.
According to a communiqu from Buongiorno, the company will be investing 10m in designing a new product, i.e., an upgrade of BING. The new product is expected to capture the mobile social networking trend, which in turn will attract advertising revenue amounting to over USD 2.1 billion by 2008.
Simone Ranucci, Co-CEO of Buongiorno Hong Kong has said, “As the global market leader in mobile entertainment, it is important for Buongiorno to capture value generating developments in the industry, and the enormous popularity of social networking obviously represents a huge opportunity for us. It is our goal to become one of the most recognized global brands in mobile social networking.”
Source: cxotoday.com
With over 1-billion Indians living on the Subcontinent and millions more around the world, a social-network just for Indians is understandable and necessary. Indeeaa allows anyone to sign up and start networking. The interface is similar to many other social networks; allowing people to create a profile, share photos, make comments and send messages to others. There is nothing particularly new about Indeeaa in that it offers the same functionality that we have become used to from other applications like Facebook. The difference is that they are aiming at being THE social network for the entire Indian population.
“Indeeaa is a social network for India that lets you connect with family and friends using our networking and community features like flexible privacy protected profiles, free photo sharing, comments and messaging. Invite your friends to sign up and join your personal communities or discover new friends and relationships to add to your network.”
Source: killerstartups.com