Pop your brain into gear for this simplified and unique variation of Sudoku.
Set amongst the clouds of
The levels get progressively more difficult to keep things interesting.
Just place the jewelled numbers on the white tiles, but make sure they aren’t in line with any of the same numbers. Click on the numbers to swap them over, and keep an eye on the timer!
Look out for ‘locked’ numbers, these are locked in place with a padlock symbol and can not be moved!
The “Wildcards” can be useful to remove conflicting numbers. These are unlimited, but each one will cost you 2000 points! So use wisely!
Alternatively use the “shuffle” option to change the entire board around if it’s getting a bit tricky. You can only do this 3 times on each level, but you won’t lose any points.
Top Tip: To get the swap bonus, try completing levels 1, 2 and 3 in 8 swaps, and levels 4, 5 and 6 in 16 swaps.
Diamond Doku… One minute, six levels, two stages on each. It’s go, go, go!
Noah’s park is one of the new online games from uVme.
Noah’s braved the storm and he’s now ready to let the animals off his boat. There’s one problem though - he keeps losing them! So it’s your job to help Noah pair off his animals into the three different lands, but be warned they don’t stay still for long!
Use the markers to remember where they are, but try not to click too many times or your score will suffer.
Noah’s park is a test your memory online game were you pair off the animals as fast as you can as your being time without making too many mistakes to give you a high score, but on the higher levels the animals move around to make it more harder.
You can beat your friends with this colourful brain teaser on the uVme gaming site.
Game Connection is a unique speed dating event for business-focused game makers. It is a one-stop shop to meet face to face dozens of targeted potential partners involved in all stages of the production pipeline, from the concept to the outsourcing, publishing, distribution and financing, in back-to-back 30-minute meetings.
Where else do you get to conduct an average of 27 tailored meetings in just three days, network with the best developers, publishers, distributors and service providers of the industry who are committed to make great games?
The Game Connection history began in 2001, when Pierre Carde, Director of Lyon Game, decided to set up a professional event for the video game industry focused on one objective : doing business. Game Connection’s first edition took place in December 2001 and attracted 27 French developers and 20 international publishers. In 2004, the Game Connection went abroad to San Francisco and joined the Game Developers Conference. Two years after, the Game Connection flew away to Tokyo and Shanghai. Initially separated, Games and Services at Game Connection have been gathered to give you a more global experience.
Nowadays, Game Connection America and Game Connection Europe have become must-attend events in the videogame industry. With a range of 500-600 international attendees (including around 350 exhibitors/sellers and 330 visitors/buyers) and a 1 million $ average revenue generated per attendee, Game Connection is THE place to do business internationally.
Game Connection Europe 2008
Lyon, France
November 5-6-7, 2008
http://www.game-connection.com/content/game-connection-europe-2008
The International Conference on the Future of Game Design and Technology returns.
According to the organiser:
‘If you lead a game development team of any size, you will leave this full three-day course with new tools to help you keep projects on track, motivate team members, and conduct risk analysis.
‘Sessions run concurrent with the Future Play 2008 conference, and during the three-day course you’ll be invited to join Future Play 2008 plenary sessions, meals and breaks, so you can network between learning sessions.
‘At the end you’ll walk away with production techniques and management skills, and your copy of the Game Production Handbook, 2008 Edition.’
The Future Play Conference focuses on three main themes. The first theme, future game development, addresses academic research and emerging industry trends in the area of game technology and game design. The second theme, future game impacts and applications, includes academic research and emerging industry trends focused on designing games for learning, for gender, for serious purposes, and to impact society. Finally, the third theme, future game talent, is designed to provide a number of industry and academic perspectives on the knowledge, skills, and attitude it takes to excel in the games industry.
Future Play addresses these issues through exciting and thought-provoking keynotes from leaders in academia and industry, peer-reviewed paper sessions, panel sessions (including academic and industry discussions), workshops (including design, technology, and career workshops), and exhibitions of posters, games, and the latest game technologies and supports.
Toronto, Canada November 3, 4 & 5 2008